3D Navigation Mesh Generation for Path Planning in Uneven Terrain
Sebastian Pütz, Thomas Wiemann, Jochen Sprickerhof, Joachim Hertzberg
In Proceedings, (IAV-2016), 29.6.-01.7.2016, Leipzig, IFAC, 2016.

Abstract :

We present a 3D mesh surface navigation system for mobile robots. This system uses a 3D point cloud to reconstruct a triangle mesh of the environment in real time that is enriched with a graph structure to represent local connectivity. This Navigation Mesh is then analyzed for roughness and trafficability and used for online path planning. The presented approach is evaluated with a VolksBot XT platform in a real life outdoor environment.



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last updated 06.09.2016
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