Procedural content generation
In Proceedings of the RIC Project Day Workgroups Locomotion&Simulation, 17.12.-17.12.2015, Bremen, Selbstverlag, series DFKI Documents, volume 14_06, number 1406, Sep/2015. Robotics Innovation Center Bremen. DFKI.
Creating large artificial environments for testing robots in simulation can take a lot of time when done
completely manually. Procedural content generation however can automate such a task when it is not the
goal to match a real existing environment exactly but to have an artificial environment that has a natural
structure. Such environmants can be parameterized, so that they can easily be adapted to certain needs just
by changing a few parameters. It is also possible to base such a content generation on base data from a real
environment like a map of a city or an elevation map of a moon crater and then procedurally add details that
are not present in the original data, like details on buildings or little irregulatities on the surface of a crater.